New rules U13


RFU REGULATION 15 – AGE GRADE RUGBY Appendix 7 Under 13s
Effective from 1 August 2016

UNDER 13s RULES OF PLAY (Transitional Contact) - BOYS ONLY
Players and match officials must ensure that the following Rules of Play and RFU Regulation 15 www.englandrugby.com/governance/regulations are observed when playing rugby at Under 13.

These Under 13s Rules of Play set out below are mandatory for clubs and schools, and replace the previous Under 13s Rules of Play in their entirety.

Any terms defined in these Rules shall have the meanings set out in the World Rugby

Laws of the Game.

The key elements of the Under 13s Rules of Play are:
• Team numbers: a maximum of 13-a-side
• Maximum pitch size: 90 metres x 60 metres
• Ball Size: 4
• Maximum minutes each half: 25
• 6 players in a fully contested scrum (all players must be confident
and competent)
• No limit on numbers contesting for the ball including in the maul
and ruck

1. General:

a) The object of the game is to score a try by placing the ball with a
downward pressure on or behind the opponents’ goal line. A penalty
try will be awarded if a try would probably have been scored but for
an infringment by the defending team.
b) Only infringements that affect the oppositions’ play should be
penalised. If there is no effect, advantage should be played wherever
it is safe to do so.

2. Teams:

a) Under 13 Rugby is played between teams of equal numbers of
players, containing a maximum of thirteen players from each team
on the pitch at any one time.
b) Six of the players on each team will be forwards and form the scrum,
with the remaining players forming the back line.
c) Rolling substitutions are permitted and substituted players can
return at any time. Substitutions can only take place when the ball is
dead and always with the referee’s permission.
d) Coaches are not permitted on the pitch when the game is in play and
the referee is encouraged to advise and guide the teams and players.

3. Pitch Size:

a) The maximum pitch size is 90 metres by 60 metres, plus 5 metres for
each in-goal area, representing a full size pitch.
b) The referee and coaches may agree to reduce the pitch sizes provided
that they agree it is safe to do so.
c) Adjacent pitches should be no closer than 5 metres.

4. Starts and Restarts:

a) A drop kick from the centre of the half way line will be used to start
the game, the second half, and for all restarts after a score. After a
score, the team which has been scored against will have the option
to receive the kick or kick off themselves.
b) The kicker’s team must be behind the ball until it has been kicked
and the non-kicking team must be at least 10 metres back from the
half way line.
c) If the ball does not travel 10 metres but is first played by an opponent,
play continues.
d) If the ball does not travel 10 metres or is played by the kicking team
before reaching 10 metres or is kicked directly into touch, the nonkicking
team will have the choice of:
i. A throw in to a scrum at the centre of the half way line.
ii. The kick to be re-taken.
e) Where players of the kicking team are in front of the ball at the kickoff
the non-kicking team shall have a throw in to a scrum on the half
way line.
f) If from the kick-off the ball is kicked into the in-goal, without having
touched or been touched by a player and is then immediately
touched down or made dead, or the ball goes into touch in goal, the
non-kicking team has the choice of:
i. A throw in to a scrum by the non-kicking team at the
centre of the half way line.
ii. The kick to be re-taken.

5. Free kick:

a) Following the infringement from the following offences a free kick
will be awarded to the non-offending team:
i. Foul Play.
ii. Offside.
iii. Squeezeball in the event that a ball carrier uses the
squeezeball technique.
iv. If a player falls on or over a player lying on the ground
with the ball in their possession or falls on or over players
lying on the ground with the ball between them, or near
them.
v. If a player is prevented by the opposition from passing
the ball immediately when they have gone to ground in
possession.
vi. If the tackler makes contact above the armpits.
b) A free kick is a kick from hand. This can either be a tap by the player
to themselves, or a kick to gain ground. The opponents must be 10
metres back, towards their own goal line.

6. Passing:

The ball may only be passed sideways or backwards. If the ball is handed
to another player who is in front or passed or knocked forwards towards
the opponents’ dead ball line then a scrum is awarded to the non-offending
team, unless advantage occurs to the non-offending team. In order to keep
the game flowing, referees should play advantage wherever it is safe to do
so.

7. Free Passes:

a) A free pass is used where the ball or ball carrier has gone into touch,
10 metres in from the side of the pitch where the ball or ball carrier
went into touch.
b) At a free pass, the opposition must be 10 metres back from the mark.
They cannot start moving forward until the ball leaves the hands of
the passer. At a free pass, the passer must start with the ball in both
hands and, when instructed by the referee who will call “Play”, pass
the ball backwards through the air to a member of their team. For
safety reasons, no player may run until the pass is made. The player
taking the free pass must pass the ball when the referee calls “Play”.

8. The Tackle, Maul and Ruck:

a) A “Tackle” occurs when the ball carrier is held by one or more
opponents and is brought to ground. A ball carrier who is not held
is not a tackled player and a tackle has not taken place. Opposition
players who hold the ball carrier and bring that player to ground, and
who also go to ground, are known as tacklers. Opposition players
who hold the ball carrier and do not go to ground are not tacklers.
The tackle must include the use of arms. Where the ball carrier is
taken to ground, the referee will call “Tackle-Release”.
b) A maul begins when a player carrying the ball is held by one or more
opponents and one of the ball carrier’s team mates bind on the ball
carrier. A maul therefore consists, when it begins, of at least three
players, all on their feet; the ball carrier and one player from each
team. All the players involved must be caught in or bound to the
maul and must be on their feet and moving towards a goal line. Open
play has ended.
c) A ruck is a phase of play where one or more players from each team,
who are on their feet, in physical contact, close around the ball on the
ground. Open play has ended. Players are rucking when they are in a
ruck and using their feet to try to win or keep possession of the ball,
without being guilty of foul play.
d) Only the ball carrier can be tackled.
e) The tackler must grasp the ball carrier below the armpits, on the
shirt, shorts or around the legs.
f) When the ball carrier grounds the ball on or over the opponents’ goal
line, a try will be awarded.
g) When the ball carrier is held in contact and remains on their feet
they may continue to progress forward. Once forward momentum
has been stopped, the ball must be played away from the contact
area.
h) When the ball carrier is not taken to ground, the tackler may contest
the ball by grabbing it.
i) When the ball carrier is taken to ground, the tackler must immediately
release the ball carrier and must get to their feet as soon as possible
before they are permitted to contest the ball or block the pass.
j) If the ball carrier is taken to ground and the referee calls “Tackle-
Release”, the ball carrier must pass the ball immediately, roll away or
place the ball towards their own team.
k) When a maul is formed the ball must be made available within 5
seconds. The referee should call “Use it” and the ball should be
moved away from the contact area. If neither team can pass the ball
away, a scrum should be awarded to the team not in possession when
the maul began.
l) When the tackle is made and the ball carrier is on the ground,
supporting players may:
i. rip the ball from the ball carrier but must then pass the
ball immediately to a team mate; or
ii. pick up the ball and run or pass away from the contact
area; or
iii. if a ruck is not formed, pick up the ball and run; or
iv. join to form a ruck but must do so from their own side (i.e.
from the direction of their own goal line) and drive over
the ball, n an attempt to take their immediate opponents
away from the ball.
m) If l)iv. above has taken place, the next arriving player can pass the
ball to another player or run with it.
n) When the ball has been clearly won at a ruck and the ball is available
to be played the referee will call “Use it” after which the ball must be
played within 5 seconds. If the ball is not played within five seconds
the referee will award a scrum and the team not in possession of the
ball at the ruck is awarded the throw-in.
o) Support players must not stand either side and in close proximity to
the ball carrier to prevent defenders from making the next tackle.

9. Kicking:

a) Kicking the ball when it is on the ground is allowed (known as a “flyhack”).
b) If the ball is kicked from outside of the 22 metre line directly into
touch, a free pass is awarded to the opposing team who last touched
the ball in line with where the ball was kicked and 10 metres in from
the touchline unless they elect to take a quick throw in in compliance
with 9(d).
c) Drop goals are not permitted.
d) Where the kick goes into touch the non-kicking team has the option
to take a quick throw in preference to the free pass unless it has been
touched by a spectator (including coaches/replacements). It must
be the same ball that was kicked into touch. For a quick throw-in, the
player may be anywhere outside the field of play between the line of
touch and the player’s goal line. If the ball is brought back into the
field of play, or players from the kicking team are in close proximity
before the throw can be taken the referee should award a free-kick in
accordance with the rules above.

10. Actions Inside the 22 Metre Line (the “22”):

a) If the ball is kicked from within the 22 by the defending team and
goes directly into touch, a free pass will be awarded to the nonkicking
team 10 metres in from where the ball crossed the touchline
unless it has been passed back into the “22” and there has been no
subsequent ruck, maul, tackle or the ball had touched an opposition
player, in which case a restart will be from where the ball was kicked.
Alternatively, the opposing team may elect to take a quick throw-in
in compliance with 9(d).
b) A drop out “22” will be awarded:
i. when the ball is kicked into in-goal by the attacking team
and grounded by a defender; or
ii. when the ball is kicked, sent or carried into in-goal by the
attacking team and the ball touches or crosses the in-goal
touchline or dead ball line.

11. Ball to Ground:

a) Players must play rugby on their feet, with the ball in hand.
b) If the ball goes to ground, players should be encouraged to pick it up.
If they dive to recover the ball they must either get up with the ball,
pass the ball or release it immediately and be allowed to do so by the
opposition.
c) If the ball is lost forward, a scrum is awarded to the non-offending
team unless advantage occurs to the non-offending team.
d) If the ball is passed other than forward and goes to ground, play will
continue and either team may pick up the ball. If the ball rolls into
touch a free pass will be awarded 10 metres from the touchline level
with where it crossed the touchline to the non-offending team.

12. Scrums:

a) A scrum will be awarded for:
i. a forward pass; or
ii. a knock on; or
iii. where the ball does not emerge from a maul or ruck; or
iv. where the ball becomes unplayable.
b) The scrum will consist of six willing and trained players from each
team, i.e. a prop on either side of the hooker forming the front row,
two locks forming the second row and a ‘Number 8’ bound between
the hips of the two locks.
c) The referee will call “Crouch” and then “Bind”. The front rows crouch
and using their outside arm each prop must bind onto the body or
side of their opponent and the second rows crouch and bind onto
each other using their inside arm with the outside arm around the
hips of the prop in front of them. Neither of the locks or the ‘No. 8’
may unbind to pick up the ball and must remain bound to the scrum
until the scrum half plays the ball.
d) Following a pause, the referee will call “Set” only when the front rows
are ready. The front rows may then engage.
e) The scrum is contested and the team awarded the scrum will throw
the ball into the scrum.
f) If a team cannot field such suitably willing and trained players
because:
i. they are not available; or
ii. a player in one of those six positions is injured or has been
sent off for Foul Play and no suitably trained replacement
is available.
then the referee must order uncontested scrums.
g) Front rows must not charge at each other. If they start to set too
close together and with their necks and backs bent, the scrum must
be stopped and the scrum reformed. Props’ body positions must be
parallel to the touchline, their head and shoulders must be no lower
than the hips and there must be no downward pressure exerted.
Shoulders must always be above the level of the hips.
Note: Referees and coaches MUST be aware of the following: If the
scrum collapses, the whistle must immediately be blown and the
appropriate sanction awarded or the scrum reset. If a player is
persistently involved in collapsing or illegal binding, they must not
take any further part in the scrum or if a player’s lack of technique
or strength is a danger then they must be replaced. All players,
including replacements, should be suitably trained and experienced.
h) The scrum half can pass the ball or run from the base of the scrum.
i) The back line of both teams must remain 5 metres behind the scrum
until the ball emerges or the opposing scrum half lifts the ball from
the ground.
j) The non-ball winning scrum half may start directly alongside their
opponent, however, they must not move beyond the middle line of
the scrum until the ball has emerged from the scrum.
k) If a scrum is awarded within 5 metres of the goal line, the scrum is to
be taken at a mark such that the middle line of the scrum is 5 metres
from the goal line. In this case the backs of the defending team must
stay on or behind the goal line until the scrum is completed.
l) The No.8 is not permitted to pick up the ball from the back of the
scrum.
Note to referees: Referees should pay particular attention to ensure
that the scrum half throwing the ball into the scrum is not “feeding”
their own players: the scrum half must hold the ball with both hands,
with its major axis parallel to the ground/the touchline, midway
between his knees and ankles. The scrum half must release the ball
from outside the tunnel so that it lands midway between the two front
rows and beyond the width of the nearer props’ shoulders.

13. Offside:

a) In general play, anyone who is in front of a team mate who has played
the ball is liable to sanction unless they return to an onside position
(i.e. behind the team mate who played the ball).
b) At the tackle, offside occurs at the time of the tackle where the
offside line is the hindmost part of the tackled player and tackler. All
the other players from the defending team must retire towards their
own goal line until they are behind the hindmost part of the tackled
player and tackler.
c) At the maul, the offside lines are at the hindmost foot of the hindmost
player in the maul.
d) At the ruck, the offside lines are at the hindmost foot of the hindmost
player in the ruck.
e) At the scrum, a player is offside if they are less than 5 metres from
the scrum before the ball is out of the scrum, unless the player is the
scrum half or participating in the scrum.
f) When kicking, a player is offside if they are not behind the ball when
it is kicked or within 10 metres of an opponent waiting to play the
ball (or the place where the ball will land).
14. Infringements:
a) The tackler can only make contact with the ball carrier below the
armpits.
b) The ball carrier may run and dodge potential tacklers but must not
fend or hand them off above the armpits.
c) No player shall use the technique known or referred to as
“Squeezeball” and no person involved in the teaching or coaching of
rugby may teach or coach to encourage the use of the “Squeezeball”
technique.
Note: “Squeezeball” is a technique where the ball carrier goes to
ground, head forward (touching or close to the ground), irrespective
of immediate contact with opponents, usually keeping parallel to the
touchline, holding and protecting the ball close to the chest and, when
on the ground, pushing the ball back between the legs.
d) No player shall voluntarily fall on or over a player lying on the ground
with the ball in their possession or voluntarily fall on or over players
lying on the ground with the ball between them, or near them.
e) Contact with players not in possession.
f) Foul play.

Note to referee: No advantage shall be played:
A player is assumed to have fallen voluntarily unless the referee is
absolutely certain the fall was accidental.
In the very rare instances when the fall is accidental, play must be
stopped and a scrum awarded to the team previously in possession.
The object is to keep players on their feet and to prevent them from
falling to the ground, thus removing a dangerous area of play. This
will create proper rucks and mauls through encouraging players from
each team to remain on their feet.